exists to string the levels together without being very interesting in its own right, but it does all it needs to do. It feels more like a World War 2 game with supernatural and sci-fi elements than a fantasy game with World War 2 elements, and that made it pretty unique back in the day when there weren't a great deal of WW2 shooters on PC. I like how it doesn't take itself too seriously, but it still remains surprisingly grounded in a comic book kind of way and it respects its setting. The game lies somewhere between 90s FPS games and the set piece driven WWII shooters of the mid 2000s, closer to something like GoldenEye than it is to Call of Duty. I suppose I'd better share some final thoughts about Return to Castle Wolfenstein then. oh shit, someone else pressed the alarm? Don't tell me that the guys in the watch towers have alarm buttons too! I'm so crap at this. GET THE FUCK AWAY FROM THAT ALARM BUTTON YOU NAZI BASTARDS!
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